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Pygame » History » Version 1

Version 1/2 - Next » - Current version
cristobal hernandez, 12/12/2024 10:03 PM


Pygame

import pygame

# Joystick
    def inicializar_pygame(self):
        pygame.init()
        pygame.joystick.init()

        if pygame.joystick.get_count() > 0:
            self.joystick = pygame.joystick.Joystick(0)
            self.joystick.init()
            print(f"Joystick detectado: {self.joystick.get_name()}")
            self.running = True
            self.verificar_eventos_pygame()      
        else:
            print("No se detectó ningún joystick.")
            self.joystick = None
            pygame.quit()

    def verificar_eventos_pygame(self):
        if self.combobox_controles.get() != "Joystick":
            self.running = False
            pygame.quit()
            return

        for event in pygame.event.get():
            if pygame.joystick.get_count() == 0:
                self.running = False
                messagebox.showinfo("Información", "Se ha perdido la conexión con el mando.")
                return

            if event.type == pygame.JOYHATMOTION:
                self.manejar_hat(event)

            elif event.type in [pygame.JOYBUTTONDOWN, pygame.JOYBUTTONUP]:
                self.manejar_botones(event)

            elif self.joystick:
                self.manejar_joystick()

        self.root.after(60, self.verificar_eventos_pygame)

    def manejar_hat(self, event):
        hat_value = self.joystick.get_hat(0)
        direcciones = {(0, 1): self.moveUp, (0, -1): self.moveDown, (-1, 0): self.moveLeft, (1, 0): self.moveRight}

        if hat_value != (0, 0) and not self.key_pressed and hat_value in direcciones:
            direcciones[hat_value]()
            self.canvas.itemconfig(self.contenedor[hat_value], fill="#08FBF9")
            self.tecla_pressed = hat_value
            self.key_pressed = True
        elif hat_value == (0, 0) and self.tecla_pressed in direcciones:
            self.stop()
            self.canvas.itemconfig(self.contenedor[self.tecla_pressed], fill="#0F2B6A")
            self.key_pressed = False
            self.tecla_pressed = None

    def manejar_botones(self, event):
        button_mapping = {
            0: self.grab,    # button_x
            1: self.drop,    # button_circle
            8: self.upCraw,  # button_l2
            9: self.downCraw # button_r2
        }

        if event.type == pygame.JOYBUTTONDOWN and event.button in button_mapping:
            self.botones_presionados.add(event.button)
            if not self.key_pressed:
                button_mapping[event.button]()
                self.tecla_pressed = event.button
                self.key_pressed = True
            self.canvas.itemconfig(self.contenedor[self.tecla_pressed], fill="#08FBF9")

        elif event.type == pygame.JOYBUTTONUP and event.button in self.botones_presionados:
            self.botones_presionados.discard(event.button)
            if event.button == self.tecla_pressed:
                self.canvas.itemconfig(self.contenedor[self.tecla_pressed], fill="#0F2B6A")
                self.key_pressed = False
                self.tecla_pressed = None

    def manejar_joystick(self):
        eje_x = self.joystick.get_axis(0)
        eje_y = self.joystick.get_axis(1)

        eje_x_redondeado = round(eje_x, 1)
        eje_y_redondeado = round(eje_y, 1)

        if abs(eje_x_redondeado) < 0.9 and abs(eje_y_redondeado) < 0.9:
            if self.tecla_pressed == "c":
                self.stop()
                self.canvas.itemconfig(self.contenedor["c"], fill="white")
                self.key_pressed = False
                self.tecla_pressed = None

        else:
            direcciones_x = {1: self.moveRight, -1: self.moveLeft}
            direcciones_y = {1: self.moveDown, -1: self.moveUp}

            if eje_x_redondeado > 0.89 and not self.key_pressed:  # Derecha
                direcciones_x[1]()
                self.canvas.itemconfig(self.contenedor["c"], fill="#08FBF9")
                self.tecla_pressed = "c" 
                self.key_pressed = True

            elif eje_x_redondeado < -0.89 and not self.key_pressed:  # Izquierda
                direcciones_x[-1]()
                self.canvas.itemconfig(self.contenedor["c"], fill="#08FBF9")
                self.tecla_pressed = "c" 
                self.key_pressed = True

            elif eje_y_redondeado > 0.89 and not self.key_pressed:  # Abajo
                direcciones_y[1]()
                self.canvas.itemconfig(self.contenedor["c"], fill="#08FBF9")
                self.tecla_pressed = "c" 
                self.key_pressed = True

            elif eje_y_redondeado < -0.89 and not self.key_pressed:  # Arriba
                direcciones_y[-1]()
                self.canvas.itemconfig(self.contenedor["c"], fill="#08FBF9")
                self.tecla_pressed = "c" 
                self.key_pressed = True

        nuevo_x = 350 + eje_x * 50
        nuevo_y = 275 + eje_y * 50
        self.pos_x = nuevo_x
        self.pos_y = nuevo_y
        self.canvas.coords(self.contenedor["c"], self.pos_x - 10, self.pos_y - 10, self.pos_x + 10, self.pos_y + 10)