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Codigo Utilizado » History » Version 7

fernando diaz, 10/22/2024 08:49 AM

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h1. Código Utilizado
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*Interfaz Gráfica*
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<pre><code class="python">
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import tkinter as tk
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from tkinter import ttk
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from tkinter import messagebox
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import socket
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class App(tk.Tk):
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    STATUS_CONNECTION = False
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    PORT = 0
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    def __init__(self):
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        super().__init__()
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        self.title("Ball-e")
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        self.config(padx=10, pady=10, bg="#FFC0CB")
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        self.geometry("800x600")
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        self.canvas = tk.Canvas(self, width=800, height=600)
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        self.canvas.pack()
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        self.resizable(width=False, height=False)
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        self.imagen_fondo = tk.PhotoImage(file="fondo.png")
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        self.imagen_fondo = self.imagen_fondo.subsample(5,5)
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        self.canvas.create_image(0, 0, anchor=tk.NW, image=self.imagen_fondo)
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        self.init_images()
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        self.init_elements()
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        self.grab_open = True  # Inicialmente, la garra está abierta
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    def init_images(self):
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        imagenes = ["encendido.png"]
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        self.images = [tk.PhotoImage(file=imagen).subsample(12, 12) for imagen in imagenes]
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        self.garra_abierta_img = tk.PhotoImage(file="garra_abierta.png").subsample(10, 10)  
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        self.garra_cerrada_img = tk.PhotoImage(file="garra_cerrada.png").subsample(10, 10)
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        imagenes1 = ["flechaFront.png", "flechaBack.png", "flechaLeft.png", "flechaRight.png"]
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        self.images1 = [tk.PhotoImage(file=imagen).subsample(25, 25) for imagen in imagenes1]
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        self.flechaFront, self.flechaBack, self.flechaLeft, self.flechaRight = self.images1
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    def init_elements(self):
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        btn_color = "#fff" if self.STATUS_CONNECTION else "#000"
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        self.btn_Connect = tk.Button(self, bd=0, bg=btn_color, width=40, height=40, command=self.ip_connect).place(x=710, y=500)
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        self.btn_Front = tk.Button(self, image=self.flechaFront, bd=0, bg="white", highlightbackground='white', width=80, height=80, command=lambda: self.move_front_car(None)).place(x=545,y=100)
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        self.btn_Back = tk.Button(self, image=self.flechaBack, bd=0, width=80, height=80, command=lambda:self.move_back_car(None)).place(x=545,y=300)
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        self.btn_Left = tk.Button(self, image = self.flechaLeft, bd=0, width=80, height=80, command=lambda:self.move_left_car(None)).place(x=450,y=200)
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        self.btn_Right = tk.Button(self, image= self.flechaRight, bd=0, width=80, height=80, command=lambda: self.move_right_car(None)).place(x=640,y=200)
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        self.btn_Grab = tk.Button(self, image=self.garra_abierta_img, bd=0, command=lambda: self.move_grab_car(None)).place(x=350, y=500)
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    def ip_connect(self):
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        if not self.STATUS_CONNECTION:
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            ventana_conexion = tk.Toplevel(self)
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            ventana_conexion.title("Ventana de Conexión")
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            ventana_conexion.geometry("200x150")
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            ventana_conexion.resizable(width=False, height=False)
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            etiqueta = tk.Label(ventana_conexion, text="Ingrese la dirección IP:")
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            etiqueta.pack(pady=10)
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            self.IP = tk.StringVar()
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            entry_ip = tk.Entry(ventana_conexion, textvariable=self.IP)
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            entry_ip.pack(pady=10)
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            btn_conectar = tk.Button(ventana_conexion, text="Conectar", command= lambda: self.robot_connection(self.IP.get()))
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            btn_conectar.pack(pady=10)
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        else:
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            self.robot_connection(self.IP.get())
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    def robot_connection(self, IP):
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        if self.STATUS_CONNECTION:
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            self.STATUS_CONNECTION = not self.STATUS_CONNECTION
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            self.init_elements()  
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        else:
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            try:
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                self.client = socket.socket()
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                self.client.connect((IP, self.PORT))  
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                self.STATUS_CONNECTION = True
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                self.init_elements()  
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            except socket.error:
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                messagebox.showerror("Error", "No se pudo conectar al robot.")
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                self.STATUS_CONNECTION = False
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    def move_front_car(self, event):
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        self.client.send(bytes([ord('w')]))
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    def move_left_car(self, event):
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        self.client.send(bytes([ord('a')]))
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    def move_right_car(self, event):
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        self.client.send(bytes([ord('d')]))
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    def move_back_car(self, event):
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        self.client.send(bytes([ord('s')]))
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    def move_grab_car(self, event):
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        self.client.send(bytes([ord('e')])) 
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        if self.grab_open:
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            self.grab_open = False  # Ahora la garra está cerrada
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            self.btn_Grab.config(image=self.garra_cerrada_img)
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        else:
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            self.grab_open = True  # Ahora la garra está abierta
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            self.btn_Grab.config(image=self.garra_abierta_img) 
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if __name__ == "__main__":
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    app = App()
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    app.mainloop()
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</code></pre>